Matte Painting in Unreal Engine 5
FrameFlow is an innovative tool imagined by our Founder, and designed to simplify the integration of traditional matte painting techniques within Unreal Engine 5. Spearheaded by our founder, Alp Allen Altiner—a seasoned VFX veteran with decades of experience in crafting matte paintings for feature films—this project aims to modernize workflows for real-time use.
FrameFlow is user-friendly, versatile, and cost-effective, allowing creators to eliminate complex background setups while enhancing visual storytelling. This tool is designed for artists and studios looking for a streamlined approach to creating cinematic-quality environments.
Key Features:
Seamless matte painting integration for Unreal Engine 5.
Efficient tools to eliminate costly and time-intensive background setups.
Ideal for creating cinematic-quality visuals for feature films, games, and virtual productions.
Stay tuned for more updates as we bring this ambitious project to life.
Team
Alp Allen Altiner: Creative Director/Developer/UE5 Lead
Richard Skala: C++ Game Programmer
David Sudd: VFX Supervisor/Senior Matte Painter/Scanning Expert
Stay tuned for more updates as we bring this ambitious project to life.
For collaboration opportunities for this tool, feel free to reach out, always looking for other humble, passionate driven creatives!
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