Hover Vehicle Texturing

Hover Vehicle Texturing

Hover Vehicle Texturing

VisDev

Hover Vehicle Texturing - WIP Screens


My workflow primarily involves modeling in Plasticity, a powerful NURBS-based hard surface modeling tool. I’ve been using it since day one of its release, knowing it would be a game-changer for detailed and precise 3D modeling.



Plasticity excels in combining the flexibility of polygonal modeling with the precision of CAD tools, making it ideal for creating intricate shapes and surfaces for hard-surface designs.

Once the base model is complete, I move to Substance Painter to create and assign materials. I organize these materials into separate groups, allowing for efficient updates and incremental improvements. Each material is saved individually, so I can refine them over time. After finalizing the main material, I begin hand-painting several layers. Using techniques like blurring, adjusting opacity, and experimenting with different blending modes, I gradually achieve a convincing and detailed look.

I enjoy this part of the process because it takes me back to my roots as a concept artist, except now I’m working with advanced 3D tools. From modeling all the way to the Unreal Engine 5 setup, every step is purposeful to deliver a polished asset. My ultimate goal is to make this asset available to the community once the texturing process is complete.

Here I add as many rust, dust you name it layers, then prefer to slowly tone them down where needed while always looking at Photos and never guessing. Of course with my background in concept art, it helps as I am sake the same decisions, not relying on Smart Materials (I usually study other materials, and when you get use to the filters, and settings, it get's easier) but I enjoy rather create my own, so I can advance as the app dies with updates.



I’ve collected a wealth of references and will continue iterating until I’ve applied diverse materials to eliminate repetitive patterns. Details like decals, rust drips, and convincing height maps will add realism and depth to the final product. Below are some WIP screenshots showcasing my progress.

See you on my next post everyone!

D369 Founder | Alp Allen Altiner


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© 2024 | 2025 Division 369 Studios, LLC.

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QUESTIONS?

Please get in touch!

support@d369studios.com

© 2024 | 2025 Division 369 Studios, LLC.

All rights reserved

QUESTIONS?

please feel free to reach

out with any questions

support@d369studios.com

© 2024 | 2025 Division 369 Studios, LLC.

All rights reserved