This was an internal experiment designed to create a detailed texture while maintaining an efficient LOD level. It is part of the D369 pipeline, driven by our founder's passion for experimenting with cross-platform tools and workflows.
High-resolution maps
High-resolution maps were baked in Marmoset, allowing us to test its new beveling features and evaluate the results. The outcome exceeded expectations, proving to be a promising step in our development pipeline.
Apps we work with
Plasticity | Mata for modeling
Substance Painter for texturing
Substance Painter & Marmoset for our baking process
IO Packer | Maya | Blender for UV's
For Game Development Studios
If your studio is working in game development, you can freely download this asset by contacting us
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