PathFinder UE5 R&D Project

PathFinder UE5 R&D Project

Asset texturing for Unreal Engine 5

R&D Project

This was an internal experiment designed to create a detailed texture while maintaining an efficient LOD level. It is part of the D369 pipeline, driven by our founder's passion for experimenting with cross-platform tools and workflows.


High-resolution maps

High-resolution maps were baked in Marmoset, allowing us to test its new beveling features and evaluate the results. The outcome exceeded expectations, proving to be a promising step in our development pipeline.


Apps we work with


  • Plasticity | Mata for modeling

  • Substance Painter for texturing

  • Substance Painter & Marmoset for our baking process

  • IO Packer | Maya | Blender for UV's

For Game Development Studios


If your studio is working in game development, you can freely download this asset by contacting us


Credits

PathFinder Hover Vehicle

Design collaboration: Alp Allen Altiner and Chris Radcliffe Modeling/UV: Luis Rodriguez Texturing: Alp Allen Altiner

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Credits

PathFinder Hover Vehicle

Design collaboration: Alp Allen Altiner and Chris Radcliffe Modeling/UV: Luis Rodriguez Texturing: Alp Allen Altiner

Explore

Explore

Credits

PathFinder Hover Vehicle

Design collaboration: Alp Allen Altiner and Chris Radcliffe Modeling/UV: Luis Rodriguez Texturing: Alp Allen Altiner

Explore

Explore

Credits

PathFinder Hover Vehicle

Design collaboration: Alp Allen Altiner and Chris Radcliffe Modeling/UV: Luis Rodriguez Texturing: Alp Allen Altiner

Explore

Explore

QUESTIONS?

Please get in touch!

support@d369studios.com

© 2024 | 2025 Division 369 Studios, LLC.

All rights reserved

QUESTIONS?

Please get in touch!

support@d369studios.com

© 2024 | 2025 Division 369 Studios, LLC.

All rights reserved

QUESTIONS?

please feel free to reach

out with any questions

support@d369studios.com

© 2024 | 2025 Division 369 Studios, LLC.

All rights reserved